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Saturday, May 10, 2008

If Star Wars was an RPG

Less than a week ago, I stumbled on Irregular Webcomic, a series of several occasionally intertwined comic strips done with Lego minifigures and figurines made by someone else for RPG purposes, whose subjects cover many of the things I was into as a teen (and in a closeted way, I suppose I still am into). The comic has published close to 2000 episodes, so it took me two or three days to get through them all, but that's because I had other things to do as well (e.g. work, clean out the cats' litter box). The comics also include humor at a variety of levels, some of it based on misunderstanding, some of it meta, some of it involving early 21st century physics - basically, marvelous stuff for geeks such as myself and several of my friends, and in cases where an understanding of science is necessary, there's often an explanation given below the strip for the uninitiated. Check it out for yourselves.

The gentleman behind Irregular Webcomic, however, is also involved with Darths & Droids, a reimagination of Star Wars as an RPG. [Ed: those ignorant of RPGs may stop reading here.] Ah, yes, you think, another RPG set in the Star Wars universe. But no, not exactly. This comic imagines that there is no such thing as Star Wars, that Jedi Knights and the Force are character classes and phenomena dreamed up by the GM, and regarding which the players have no clue ("It's a type of Monk named after a cheese. Lawful Good, unfortunately.") and part of what is so marvelous about this version of events is that it allows the writers and readers to ponder over and poke fun at some of the peculiar decisions made in writing those six films. Or, one film, so far, as they're only about as far as the beginning of the pod race in Phantom Menace. So, check them out, to.

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